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Behavioral things

A behavioral thing consists of the dynamic parts of UML models. Following are the behavioral things

Interaction

Interaction is defined as a behavior that consists of a group of messages exchanged among elements to accomplish a specific task.

interactionIMG

State machine

State machine is useful when the state of an object in its life cycle is important. It defines the sequence of states an object goes through in response to events. Events are external factors responsible for state change

stateIMG